Showing posts with label ravnica. Show all posts
Showing posts with label ravnica. Show all posts

Tuesday, July 5, 2016

What Could Have Been, vol 6: Planeswalker enchantments

Let's get right to it: The Planeswalker enchantment cycle from Invasion.
I really like this cycle because it is just BEGGING for an update. The depictions of the nine titans on the cards is really cool, because it is some of the best art we have for any of the characters at the time.






So let's update it.
Rather than try to force it into a cycle it didn't want to be, such as the current members of the Gatewatch, I decided to go for the characters I thought make the most sense for the title.

Planeswalker's Mirth
Color: White
Location: A library
Action: The Planeswalker Narset is standing in a library. On shelves and desks and even the floor around her are books and scrolls. Hundreds of them. Narset, naturally curious, loves the opportunities being a planeswalker affords her. She is enjoying herself immensely.
Focus: Narset, surrounded by the things that bring her joy.
Mood: Mirth

Planeswalker's Mischief
Color: Blue
Location: The streets of Ravnica
Action: The Planeswalker Dack Fayden is running down the street, a scroll in his hand. He has just 'liberated' it from someone, and is being chased for his crime. A master thief, Dack knows what he wants and how to get it.
Focus: Dack, scroll in hand.
Mood: Mischief.

Planeswalker's Scorn
Color: Black
Location: Zendikar
Action: The Planeswalker Demon Ob Nixilis is hovering just over the ground, surrounded on all sides by the allied forces of Zendikar. Humans, elves, merfolk, maybe a vampire or two. His fist glows with power, and a number of the allies are falling to the ground in pain, visible lacerations across their bodies. Ob has spent centuries nursing a grudge; he doesn't take well to people getting in his way, and has learned a number of ways to clear his path.
Focus: Ob Nixilis, full of rage.
Mood: Scorn.

Planeswalker's Fury
Color: Red
Location: New Phyrexia
Action: The Planeswalker Koth is surrounded by Phyrexians. They think they have cornered him, but Koth is a powerful mage. Powerful and angry. At his command, the ground beneath one has erupted with molten stone. Koth is a man with a purpose; the destruction of every Phyrexian he meets.
Focus: Koth, driven by his anger
Mood: Fury

Planeswalker's Favor
Color: Green
Location: a Temple of Abandon on Theros
Action: The Planeswalker and God of Revels, Xenagos, stands before an alter at a Temple of Abandon. Before him are a number of worshippers, seeking his favor. His hand is stretched out as though to bless them. The God of Revels knows when to reward the faithful.
Focus: Xenagos, giving his blessing.
Mood: Xenagos

I am interested to hear what choices everyone else might've come up with for a new version of this cycle. Let me know what you think!

Saturday, June 18, 2016

What Could Have Been, vol 5: Spitting Image

I'm a fan of the Simic.
They understand a very simple philosophy; life is better with more toad.
Any opportunity to make a card more simicy is an opportunity worth taking.

To that end, Spitting Image is a perfect candidate.



It's the right colors, and the Simic are totally into cloning things.

So let's see what this might look like:

Colors: Green and blue

Location: A Simic laboratory.

Action: Show a simic biomancer in the middle of splitting a clone off itself. Identical in every way. Perhaps it is the mage from Biovisionary realizing his ambition.

Focus: The wizard splitting into two versions of itself.

Mood: "I'd like a second opinion."

I would love to see an updated Spitting Image with a simic flavor. How about you?

Sunday, April 14, 2013

Villain

There is no rest for the wicked.

Calave recalled the words the Guildmaster Lazav had told him once. He was being senselessly beaten by a pair of Boros officers. It was an odd time to become sentimental, looking death in the eyes. But Calave was an understanding man; he did not fear death.

Quite simply, the world needs villains.

Lazav would go on. The words echoing in his mind mirroring the echoes of his femur being broken in this basement chamber. Calave had been caught trying to steal evidence from a Boros holding facility. Someone had been arrested, and the Calave had been tasked with wiping his slate clean. He wasn't doing too well.

The world that is Ravnica exists in between the black and the white. There needs to be men and women capable and willing to make tough decisions for the good of us all.
Calave was a bit surprised by the turn of events. The Boros were zealous to be sure, but there was normally a procedure for this sort of thing. Sure someone could be expected to be roughed up, but you usually had to do something pretty heinous to be murdered in Boros custody. Calave had underestimated how high guild tensions were running these days because of that fat purple twit.
The officers handling him were out for his blood. It was bothersome, but Calave was going to die here.

There are too many moving pieces these days. The lines have been drawn in the sand. The Guilds fear showing weakness to one another, fear of showing compromise, so nothing gets done. That's what we are for; we compromise them.
We get things done.

A tingly numb feeling was beginning to cascade throughout Calave's body. He couldn't feel anything below his left knee and a glance confirmed that very little below there would have worked anymore anyway. If Calave still possessed the capacity to sigh, 
Not only would his higher ups be tasked with covering up his compromised position, but they would have to send a cleaner to remove the evidence, a wiper to change the minds of anyone involved, a mole would have to figure out where they would move the evidence to, and another attempt at the evidence would be made.
Life would be so much simpler if the Guilds actually made an effort at compromise, even if it wasn't public. They could keep up appearances, but it was no well-kept secret that all 10 pieces were necessary for the maintenance of this strange machine that Ravnica had become.

When the Guilds fail to look eye to eye, we see.
One of the soldiers backhanded Calave so harshly the vision in his remaining eye blurred as though looking through a particularly dirty window.

When communication breaks down, we speak.
A punch to Calave's jaw. What little feeling remained suggested that it was broken, hanging from his face like a faulty marionette.

When no one else makes is willing to do a bad thing for a good reason, we endure.
Calave fell forward. He brought himself to his knees, and then saw a blade spurt out of his chest. The numbness overcame him. His vision failed. His breathe halted.
Darkness.

And then a light.
Calave stared.
In the distance there was a light, obscured as through some sort of opaque lens.
A fish swam by, Calave figured they had ditched his body in an aqueduct or something similar.
Calave tensed, searching for feeling.
What luck, none of his limbs had been severed, this would make this simple.
He brought his hands before his face.
He counted the bones in his hand. Phalanges. Metacarpals. Hamate. Pistiform. Nothing appeared to be missing.
Calave stood up and undid a crick in his neck.



It was going to be a chore sneaking back in through the undoubtedly tighter security.
But such was the way of things.
There was no rest for the wicked.

Tuesday, February 5, 2013

Glorious

Sedemir fell to the ground clutching his chest. Correction: What was left of his chest. An sizable portion of it had been rather unceremoniously removed from him; rather, it had removed itself. His various cytoplasmic grafts had torn themselves off his body. He heaved, breathing was difficult. He was missing a lung and one of his hearts. It was only by the marvels of Simic biomancy that he had survived the ravages of Simic biomancy.
His sight was failing him, not because of his missing eye, but rather the blood loss and the not insignificant part of his brain that had left him. But he faintly heard some great and terrible beast rampaging in the distance. ‘The Eksperiment must have been successful’ he thought to himself ‘he looked down at the pool of fluids leaking from his mutilated form ‘not quite how I might have imagined it…’ The rest of his senses began to fail him. He rolled over on his back. He could not feel three of his arms and either of his legs below the knee, when he tried to breathe out of his gills he choked and blood spat out instead. This was Master Vig’s greatest work evidentially; birthing a guild of butchered cripples.


Despair and rage began to overwhelm the usually stoic vedalken mage. ‘How could he do this. To me? To all of us?’ he thought, speech was beyond question at the present. ‘How is this, any of this, what you promised?’ He choked on rage and blood ‘The years of service and dedication. The trials and experiments and surgeries. Crafting my body into a more appropriate form for your grand plans, and this is what I receive for my tribute?!’ Sedemir’s blood pressure was inching him ever closer to death. He gurgled a curse through his agony “YOU’VE RUINED ME!”


Sedemir’s sight gave out. As did his hearing, his touch, his taste and smell, and his other 37 senses. They gave way to madness. Colors swirled around him into smells that tasted unlike anything he had ever heard. Everything. Nothing. Nowhere. Anywhere. Too much. All at once. Sensory overload. And then nothing. Sedemir fell hard on his back. “What in the hell?!” Sedemir turned to see who had suddenly joined him. A human man, in simple leather tatters, a look of shock plastered across his face. With what he had left, Sedemir cast the strongest stasis spell he could manage upon the man, and lept upon his frozen form as it fell backwards, stiff as a statue.


He cast a similar, though less dramatic spell upon himself, and held his remaining arm up to his remaining eye. He concentrated as hard as he could, channeling mana with all his might. His fingers elongated into blades. Transpecies organ transplants were tricky, especially without a proper lab, but Sedemir would not allow himself to be a victim of Momir’s deception. He got to work, removing organs from his patient and suturing them into place upon himself best he could. Doing this upon himself, in his condition, was beyond excruciating; but nothing he couldn’t handle.


After some amount of effort, Sedemir had himself a full body of organs again. He had managed to replace two of his missing arms and both of his legs. As luck would have it, his patient was of a similar build. The ham-looking flesh stood in stark contrast to his own turquoise hide, but pride meant nothing before his own survival. He fixed everything but his brain, he didn’t dare mix that with someone else. He would simply have to culture new tissue and program the missing data with what he had written in his logs.


He stood, tenderly upon his new legs. Human flesh was so unappealing looking. It resembled ham. Sedemir was not fond of ham. He wiggled his hammy toes and twisted his face in disgust. He looked at the grass between his toes and. Grass? It just dawned on him that he was most certainly not in the Simic science hall he had been in when his organs had revolted against him. He looked around. Very few buildings anywhere around, lots of rolling sandy hills, with tufts of grass growing upon rocks, simple stone huts with red banners flapping in the breeze. Sedemir did not get out of the lab as much as perhaps should have, but he was no fool. This was not Ravnica. It was simply not possible to stand anywhere on Ravnica and not see a skyscraper piercing the horizon in some direction. What had happened to him? How had he come here? Who was the man who had saved his life?


He looked down at the man who had saved his life. Correction: The remains of the man who had saved his life. He was still under the lingering effects of Sedemir’s stasis spell, but it was beginning to fade. Blood ever-so-slowly oozed from his body like tree sap. If at all possible, Sedemir would have attempted to save his life in return, he did not enjoy being indebted to another, but it did not seem possible. Without his lab or proper materials he did not have that which would be necessary to replace what he had taken, and he needed it more. A noble sacrifice. Sedemir applied an enzyme to the corpse. Nothing would be left in an hour but fillings and belt buckles.


Sedemir gazed upon the puddle that used to be the man who had saved his life. ‘What now?’ he thought to himself ‘What does a man do when everything he has ever built has become torn down? Pick up the pieces? Start over?’ What was the point, so much had been lost.’ He clenched his fists. ‘No.’ He had worked too hard to be an annotation on Momir’s journal. He would carry on. No longer a parasite to someone else’s vision, but the progenitor to his own. And it would be glorious.

Saturday, February 2, 2013

Gatecrash experiences

Real talk?

Return to Ravnica block limited is some of the most fun I've had playing limited. Each guild has lots of little nuances, synergies, strategies. Each guild has lots of ways to play, and cards that interact favorably not only with their own guild, but a bunch of other guilds as well.

I've played a lot of Gatecrash lately, so I'll highlite some nice interactions I've noticed.

Agoraphobia - A nice little card that's well worth the price because it renders a creature completely worthless as anything other than a blocker. But it has a few other nice tricks. It is an extort enabler. Becuase it can bounce itself, you can use it and an extort outlet to bleed your opponent out of a stalemate. It is also an evolve enabler. Stick it on one of your better evolve guys and let it get buffed up from a few other critters. Once it's sufficiently big enough, bounce the aura and go to town with your newly biggified beastie.

Gatecrash has tons of evasive things at lower rarities, things such as Way of the Thief. Now, I played a good deal of M13 limited, and let me tell you Tricks of the Trade was always a beating. Well worth it just for how badly it would screw up your opponent's calculations of your game clock. This does that, but even worse. How scary is an unblockable dude when you're in Bloodrush colors, or once you've stuck a cipher spell or two on it? Plenty.

Act of Treason - Clears a blocker, and gives you a third trooper for your Battalion battle plan.

Alpha Authority is in the same limited environment as Ripclaw Predator and Madcap Skills. Just sayin'

Encoded spells become cast, so you can extort off of them.

There's just so much to do, and there will be even more in Dragon's Maze when the guilds cross streams, so to speak.

Scavenging onto Dimir's multiple unblockable critters. Detaining blockers away for an enormous Bloodrush beating or another cipher trigger. Blistercoil Weird getting a free untap from those cipher triggers. Moving counters off of your Simic Fluxmage onto your opponent's Unleash dude.

I can't wait.
What's the coolest experience you've had so far playing Return to Ravnica or Gatecrash limited?

Tuesday, January 8, 2013

A Day at the Circus

A Day at the Circus

              Zlato was a well-to-do man, doing well. A prominent banker within the Orzhov Syndicate, he had managed to pull himself high enough in the organization to have actual power. Power enough to be more than a pawn. He was now a mid-level investment agent, tasked with appropriating funds and determining where money was to be made in the organization. He was feeling good about himself; he had received an invitation from a Rakdos entertainment troupe. They were one of the troupes about legitimate entertainment not some subversive snuff performances, framed as a thanks for his continued investment and well-being between their two guilds. Things were going well for him.
 
            The invitation was for the Rowdy Rioteers, one of the more renowned circus troupes within the Rakdos Cult. While on the dangerous side (this is the Rakdos, after all) their shows were said to be some of the most entertaining around, and getting admissions was a chore in and of itself. Zlato had been a go-between for this particular troupe going on three years now. They would pay him for whatever goods, equipment, training or any other necessities the troupe requested for their maintenance, and he would provide. They hadn’t even seem to noticed or cared when he started skimming off the top sixth months back. They should be fortunate to even find a financier that would dare to do business with the Cult openly; he was too valuable for them to let go.
 
           This would surely be a night to remember. He had spent hours going over a wardrobe that would be appropriate. Nothing too ostentatious, he didn’t want to get robbed on the way there; but nice enough to let everyone else there know that he was better than them, that he was a guest of honor. He had chosen a suit of the finest pelts of beasts hunted in the forgotten wilds those stupid Gruul troglodytes called home; embroidered with silver and pearls in the shape of the Orzhov sun. Nothing too fancy.
 
           The night’s entertainment took place in the outskirts of the district, just far enough from prying eyes that the Rakdos need not fear regular scrutiny from the Azorius inspectors or the Boros patrolsmen. They liked it better when the entertainment was on their terms and not according to some prudish standards of safety or decency. Entertainment was supposed to be shocking and subversive after all! The show would be performed in an old Simic holding facility for some of their nastier beasties, abandoned with the Vigean ways when the Guildpact fell. The Rakdos had appropriated the facilities and made good use of the wide open space that had formerly accommodated monsters. Small and subtle were not things Rakdos entertainment specialized in. He made his way to the theatre, guard thrull in tow, can’t be too careful with these street urchins.
           It was never a trouble finding the Rioteers; this wasn’t one of those depraved debauchery clubs, they had nothing to hide. The place was always well marked. Lots of signs and arrows painted into the wall with what looked like blood but what Zlato always figured was just paint playing into the edgy dangerous look the Rakdos liked to cultivate. They weren’t all cannibals and rapists, Ravnica wouldn’t tolerate them if they were. It was a calculated image to increase their interest and prestige. He made It to the show; bold black and red colors and decorations halfway between a circus and a slaughterhouse. “All part of the act” Zlato told himself as he sauntered in.
 
        The building was quite a bit bigger on the inside than one would have thought. Surprisingly careful consideration had been given towards converting the facility to a performing arena. The center of the building had been dug into to provide more room for some of the larger performers and high wire acts. The back half of the complex was hidden behind makeshift walls and curtains, likely where they stored the props and dressing rooms. All manner of strange spectacle covered every inch of the warehouse. Rakdos grunts performing simple parlor tricks; juggling, breathing fire, artsy magic spells to impress the manaless commoners Several cooks had kiosks selling meat, and only meat, of various flavors. Several of the signs boasted that they were people who had slighted the Rakdos, but Zlato kept telling himself, that only happened in the slummier districts; these were well-to-do honest performers.
 
          Zlato found his seat, near the center of the ring in the third row. Close enough to vividly make out all of the spectacle, but far enough to avoid being lit on fire or splashed with ‘blood’. He found himself people watching until the show began. Though proud he may have been, there was still something oddly inspiring about seeing so many people from different guilds and even the guildless together in one place in spite of their differences. He might have to try to do some business after the show. Several of the lanterns strewn about the facility began to dim, and everyone rushed to take their seats.
         “Laaaaaaaaaaaaaaaaaaaaaaaaaaaaadies and gentlemen!” a magically enchanced high pitched voice boomed throughout the room. “I bid you a welcome to the Rowdy Rioteers pyrotechnic, acrobatic, trip fantastic, dynamite show extraordinaire!” An explosion of indescribable color occurred in the center of the ring and when the smoke cleared, Zlato clearly recognized the form of Zikki, the Rowdy Rioteers’ ringleader. Zikki was a goblin of average frame but above average ambition. Most goblins that Zlato had ever known were little more that petulant, short-sighted children, but Zikki was special, with an ambition and forethought that made him stand out amongst his species. He wore a clearly fake set of devil horns and forked tail to make him resemble a devil (an even more brainless lot than the average goblin). He had a patchwork red and black-checkered pants, a rather slick black leather vest and a comically oversized tophat. “It is an honor to have you all as our guests! I hope you’ve all up to date with your insurance, you’re gonna need it!” Zikki made note of Zlato and gave him a wink. Zlato couldn’t help but chuckle given the amount of insurance the Church dealt with.
 
           The show went off largely without a hitch; with a Rakdos show its hard to tell when something is scheduled, if they’re faking an accident for shock value, or someone legitimately got hurt. There was little difference to most Rakdos. There was a duel of flame-throwing elementals, fed all manner of strange minerals to make their flames unusual colors. There was a bit where they launched several explosive thrulls out of cannons as makeshift fireworks, there was a zombie clown that kept “accidentally” cutting his own head off.  All spectacular and visceral. Say what you will, but the Rakdos were excellent showmen. Then came the finale.
 
        “Folks, you’ve all been a most wonderful audience, but I’m afraid too many of our performers have been mutilated to continue” laughter rolled through the audience, “but we do have one final trick up our sleeve; Mungo the Magnificient! Let’s give him a hand folks!” Roaring applause rose from the audience, Zlato included, he had heard the reputation of this particular act. THOOM. The ground shook. THOOM. Again, it was getting closer. THOOM. It sounded like a thundercloud had become trapped in the earth. Suddenly the largest curtains, easily several stories tall, parted as a giant made his way towards the center of the ring. This was Mungo. A well-built giant that must have stood at least fourty feet tall stood in the middle of the ring. He wore simple tattered rags as a loincloth and was adorned with a variety of strange armaments that appeared to have been out of use Izzet piping and machinery, even a helmet with a visor. He brought his arms above his head as if to say ‘ta-da!’ “AYM MAGNIFISHENT!” he slurred. The cheering intensified.
 
        This act was legendary in this district. Mungo would pick up various performers, and sometimes reportedly, audience members; and would juggle them through the air. In and out of flaming rings of razor wire or other hazards. Three rather menacing looking thrulls covered in blades walked towards Mungo’s feet, and he reached down and picked them up, and with a delicate touch unexpected of such a creature, began juggling them in elegant sweeping arcs. Sometimes they would pass near each other midair, and clash their blades against one another, creating a shower of sparks. The audience vocalized their awe.
         “Now folks, I think we can do better than this, don't you?” Zikki queried. “Mungo, lets find out who our lucky ‘volunteers’ are tonight shall we?” “YEPYEPYEP” Several spotlights were lit up from near the ceiling, tracing arcs through the audience unti they came to rest on a well-dressed Azorius woman on the far left side of the stands. She clearly didn’t expect to become part of the show and began to protest. “Oh no, ma’am, we insist.” Mungo shifted all of the thrull to one hand, and with his spare, picked her up and included her in the act. Screams of fear eventually subsided into joy “It’s like I’m flying!” she could be heard screaming.
 
        “Next victim!” More spotlights. This time, they came to rest upon an extravagantly dressed Izzet mage. He was more accepting of his role in the performance. It was most impressive how Mungo managed to go from three things in the air to five with seemingly little effort. “Not bad, Mungo, not bad. But I think you can do better.” Another spotlight, this one eventually came to rest on Zlato. Shock to turned to smugness, “Of course they would pick me” he mused. He was plucked like a fruit and soon he too was flying through the air like a drunken griffin. Zlato had once ridden with a Wojek roc-knight to clench a business deal, and this was so much more exhilarating than even that.
          This continued for about a minute before Zikki chimed in “Folks lets give a round of applause to our volunteers!” More applause. A spotlight shone on the Azorius woman “Sveta here is an Azorius permit taker person thing, I don’t know the terminology. Anywho, she processes our various request forms for merchandise to be transferred from one place or another.” Still more applause. Then Zikki's smile faded into a menacing toothy smirk “Cept last month when she denied a request for a new cannon cuz we had reached the permitted limit of artillery for’a organization despite us not actually using dem as artillery.” Mungo’s hand suddenly jerked on the downswing and rather than being caught, Sveta rolled of the back of his hand and fell to the floor with a sickening thud. The audience gasped. Zlato’s eyes grew wide in horror. “Oh no, Mungo look whatcha did!” “HURRRR?” Mungo glanced down and shifted his weight, stepping on Sveta in the process. KERRUNCH. A scream from the audience. “Bad, Mungo, bad!”
      
         The giant lifted his foot away revealing the sickening mess on the circus floor. As Zlato bobbed up and down, still part of the act, he caught a first-hand glimpse of the scene as it darted in and out of his twisting vision. “D’oh well, the show must go on, right folks?” The audience was mostly silent. Some people murmured to their neighbors, and Zlato was sure he heard at least one child sobbing. The spotlight shifted from the smear on the floor to the Izzet man being juggled, whom Zlato was sure was wearing an expression similar to his own. “Plamen here is a chemister for the Izzet where he comes up wit new neato explosives and stuff. Couple month back he provided us wit’a experimental new propellant ta use for one’o our cannon tricks. I say experimental, cuz dere’s no way dat stuff was tested. Killed 20 o’our crew on our first test run.” Plamen rose in the air, and all three of the juggled thrulls intercepted him in midair and promptly eviscerated him. He let out a guttwrenching scream, and then the tangled mass of blade and man and thrull landed with a wet crunch on the floor. “Oh whatever will we do wit dose thrull. Dey’re so hard ta train!” More screams from the audience and a lump was beginning to form in Zlato’s throat.
           “Finally! We come ta Zlato here.” Zlato was blinded for a moment as the spotlight began to trace his arcs through the air. We was more scared than he had ever been, but could think of nothing to say, nothing to do. This whole experience was too surreal to process. He was going over the whole evening in his head. Had it all been a trick? A ruse to trick him and others that had slighted this troupe into a public spectacle? Every horrid little thing he had ever heard about the Rakdos seem magnified a hundred fold in his mind. “Zlato izza investment banker. Wat dis means iz dat we gives him money, and he gets us stuffs we asks for. After he pockets somes first, right Zlato?”

 
        Zlato stammered, tried to think of something to say, an excuse, an apology, anything, but the words died in his mouth. “No hard feelings, iz just business right?” Zlato was thrown higher than usual as Mungo stretched his arms out to the side. “And iz been a pleasure doin business witcha.” As Zlato fell, Mungo slammed his hands together with the sound of thunder. THWOOM. Zikki straightened his hat and cleared his throat“Thank you all for coming folks! We hope you’ll all consider what exactly it iz you want when you do business with the Rakdos in da future!”
         

Sunday, December 16, 2012

Golgari Unearth

Disclaimer: This article contains custom card designs. If you are a Wizards of the Coast employee you have my full permission to use any designs or ideas within this article without my explicit written consent or prior knowledge, or without giving me any sort of credit. I love this game and I want to help it in any way I can.
 
Picking up where we left off; What if the Golgari had Unearth?
I started a contest to find out, and now I'm writing an article.

Unearth is basically Flashback for creatures as we know, but it offers considerably more versatility because of how many more things you can do with creatures.
Attack, block, sacrifice, equip, trigger, et cetera.

Unearth was pretty groovy the first time around, but I'm convinced that there's a lot more design space for it, especially were it to be bled into a new color.

As far as limited was concerned, Unearth gave you access to varying sizes of Ball Lightning variants; one free beefy swing. Kind of dull design space, but a necessary utility since limited is very much a big deal.

Plus if nothing else, we get an Unearth hydra. Hydras are cool.
 

 Another way to make use of Unearth is to consider that all Unearth creatures have haste by default. To me this would indicate that Unearth creatures with tap abilties would be a neat trick, but we didn't see much of that the first time around, which I consider to be a shame because of all the neat things you can do with that sort of functionality.

We didn't see many tappers the first time around because a lot of the higher level unearthers were built around enter the battlefield or leave the battlefield triggers, and I really can't blame them. The design space is so obvious, and with Magic mechanics, you generally want to go for the obvious designs first, because otherwise you'll have insufferable know-it-alls like me asking the designers "Why didn't you do this totally obvious thing?!"

 

One thing I am surprised never happened was that we never got any cards that gave you a bonus for unearthing them, which is to say that when you Unearthed them you got something you didn't the first time around.

 And finally, we didn't see much of things that were built around Unearth. Oh sure, there were a tad more than usual discard outlets at lower rarities, but nothing that called out Unearth explicitly. I'm surprised we didn't see the token "uncommon red enchantment that deals damage when you do a thing" or just *something* that would incentivize players to build unearth theme decks.
 

Whatever happens, I know that Unearth has enough resonance and design space that they'll definitely bring it back in the future, and I can't wait to see how my predictions pan out then!

What do you think about the possibilities of Unearth or how it would have fared for the Golgari?
Let me know and feel free to join my contest!

Tuesday, December 11, 2012

I don't have any clever wordplay for this; Absorb designs

Disclaimer: This article contains custom card designs. If you are a Wizards of the Coast employee you have my full permission to use any designs or ideas within this article without my explicit written consent or prior knowledge, or without giving me any sort of credit. I love this game and I want to help it in any way I can.
 
Picking up where we left off yesterday; What if Azorius had absorb?
 
I'm not entirely sure, to be honest. I've tried coming up with some designs and it's harder than I would have guessed. I'll give you a hint why; absorb is a lot more powerful than it reads. Every creature with it is effectively X toughness higher than usual 90% of the time, and this leads to costing them higher than the default.
 
Another quality about Absorb that makes it tricky to design for is that there's just not a whole heck of a lot you can do with it design wise.
"Creatures you control can take more damage". Woo, really pushing the boundaries there.
Yes, should they bring back absorb, a lot of it will be as limited workhorses (see how most of the Detain cards were very simple, straight forward effects).
I think there's primarily three tricks to using absorb in unique ways.
1. Absorb triggers (ie; do BLAH for each damage prevented this way)

2. Big damn numbers. This creature is going for a Order of the Stars sort of thing.

3. Giving you, the player, absorb. This can run the gamut from utility effects,

cantrips tacked on to other effects,

Or whatever this thing is.
What do you think can be accomplished with absorb?
Please let me know!
Or better yet, participate in the contest I'm hosting!
http://community.wizards.com/go/thread/view/75842/29532921/Return_to_Ravnica,_returning_mechanics,_part_3_-_Absorb

Monday, December 10, 2012

A Splice of Life


Disclaimer: This article contains custom card designs. If you are a Wizards of the Coast employee you have my full permission to use any designs or ideas within this article without my explicit written consent or prior knowledge, or without giving me any sort of credit. I love this game and I want to help it in any way I can.

Return to Ravnica has been pretty cool so far, I think there is consensus on that. The familiar sights and sounds and smells (yes, smells.). A set can never recapture the essence of what made Ravnica, Ravnica, but I think they're doing a darn good job trying.
The design sensability this time around isn't "Gold matters", its "Ravnica matters".
Many of the designs play off of familiar city tropes, or build off of the identities of the guilds rather than simply being powerful or interesting 2-color gold cards, and I think that RtR is better off for it, plus it helps to distinguish itself from Ravnica classic.

One way they're accomplishing this is to give each Guild an all new mechanic for each Guild. Last time the mechanics were built around color synergies, this time each one is tailor made to that Guild.

While these new mechanics are, scientifically speaking, totes bitching, I saw an interesting opportunity raised in one of Making Magic's mailbag articles. In it, Mark was asked that if each guild received a returning mechanic instead what would it be.
This is the list we're working with:
Azorius-absorb
Orzhov-morbid
Dimir-Morph
Izzet-Splice onto instant
Rakdos-Wither
Golgari-Unearth
Gruul-Frenzy
Boros-Battle Cry
Selesnya-Affinity for Creatures
Simic-Proliferate

Naturally, I took this as a challenge.

I hosted a contest on the Magic forums this week, and I came up with some more designs on my own.

Splice has a lot of opportunities in that it isn't restricted by things such as particular strategy or focus. All you need is an instant.
This lends itself like combat tricks:
Powerful utility effects
 
Limited workhorses
 
Weird "what will you do with me" effects



And poweerful splashy rares


What sort of things would you like to Splice onto Instant?