Tuesday, January 8, 2013

A Day at the Circus

A Day at the Circus

              Zlato was a well-to-do man, doing well. A prominent banker within the Orzhov Syndicate, he had managed to pull himself high enough in the organization to have actual power. Power enough to be more than a pawn. He was now a mid-level investment agent, tasked with appropriating funds and determining where money was to be made in the organization. He was feeling good about himself; he had received an invitation from a Rakdos entertainment troupe. They were one of the troupes about legitimate entertainment not some subversive snuff performances, framed as a thanks for his continued investment and well-being between their two guilds. Things were going well for him.
 
            The invitation was for the Rowdy Rioteers, one of the more renowned circus troupes within the Rakdos Cult. While on the dangerous side (this is the Rakdos, after all) their shows were said to be some of the most entertaining around, and getting admissions was a chore in and of itself. Zlato had been a go-between for this particular troupe going on three years now. They would pay him for whatever goods, equipment, training or any other necessities the troupe requested for their maintenance, and he would provide. They hadn’t even seem to noticed or cared when he started skimming off the top sixth months back. They should be fortunate to even find a financier that would dare to do business with the Cult openly; he was too valuable for them to let go.
 
           This would surely be a night to remember. He had spent hours going over a wardrobe that would be appropriate. Nothing too ostentatious, he didn’t want to get robbed on the way there; but nice enough to let everyone else there know that he was better than them, that he was a guest of honor. He had chosen a suit of the finest pelts of beasts hunted in the forgotten wilds those stupid Gruul troglodytes called home; embroidered with silver and pearls in the shape of the Orzhov sun. Nothing too fancy.
 
           The night’s entertainment took place in the outskirts of the district, just far enough from prying eyes that the Rakdos need not fear regular scrutiny from the Azorius inspectors or the Boros patrolsmen. They liked it better when the entertainment was on their terms and not according to some prudish standards of safety or decency. Entertainment was supposed to be shocking and subversive after all! The show would be performed in an old Simic holding facility for some of their nastier beasties, abandoned with the Vigean ways when the Guildpact fell. The Rakdos had appropriated the facilities and made good use of the wide open space that had formerly accommodated monsters. Small and subtle were not things Rakdos entertainment specialized in. He made his way to the theatre, guard thrull in tow, can’t be too careful with these street urchins.
           It was never a trouble finding the Rioteers; this wasn’t one of those depraved debauchery clubs, they had nothing to hide. The place was always well marked. Lots of signs and arrows painted into the wall with what looked like blood but what Zlato always figured was just paint playing into the edgy dangerous look the Rakdos liked to cultivate. They weren’t all cannibals and rapists, Ravnica wouldn’t tolerate them if they were. It was a calculated image to increase their interest and prestige. He made It to the show; bold black and red colors and decorations halfway between a circus and a slaughterhouse. “All part of the act” Zlato told himself as he sauntered in.
 
        The building was quite a bit bigger on the inside than one would have thought. Surprisingly careful consideration had been given towards converting the facility to a performing arena. The center of the building had been dug into to provide more room for some of the larger performers and high wire acts. The back half of the complex was hidden behind makeshift walls and curtains, likely where they stored the props and dressing rooms. All manner of strange spectacle covered every inch of the warehouse. Rakdos grunts performing simple parlor tricks; juggling, breathing fire, artsy magic spells to impress the manaless commoners Several cooks had kiosks selling meat, and only meat, of various flavors. Several of the signs boasted that they were people who had slighted the Rakdos, but Zlato kept telling himself, that only happened in the slummier districts; these were well-to-do honest performers.
 
          Zlato found his seat, near the center of the ring in the third row. Close enough to vividly make out all of the spectacle, but far enough to avoid being lit on fire or splashed with ‘blood’. He found himself people watching until the show began. Though proud he may have been, there was still something oddly inspiring about seeing so many people from different guilds and even the guildless together in one place in spite of their differences. He might have to try to do some business after the show. Several of the lanterns strewn about the facility began to dim, and everyone rushed to take their seats.
         “Laaaaaaaaaaaaaaaaaaaaaaaaaaaaadies and gentlemen!” a magically enchanced high pitched voice boomed throughout the room. “I bid you a welcome to the Rowdy Rioteers pyrotechnic, acrobatic, trip fantastic, dynamite show extraordinaire!” An explosion of indescribable color occurred in the center of the ring and when the smoke cleared, Zlato clearly recognized the form of Zikki, the Rowdy Rioteers’ ringleader. Zikki was a goblin of average frame but above average ambition. Most goblins that Zlato had ever known were little more that petulant, short-sighted children, but Zikki was special, with an ambition and forethought that made him stand out amongst his species. He wore a clearly fake set of devil horns and forked tail to make him resemble a devil (an even more brainless lot than the average goblin). He had a patchwork red and black-checkered pants, a rather slick black leather vest and a comically oversized tophat. “It is an honor to have you all as our guests! I hope you’ve all up to date with your insurance, you’re gonna need it!” Zikki made note of Zlato and gave him a wink. Zlato couldn’t help but chuckle given the amount of insurance the Church dealt with.
 
           The show went off largely without a hitch; with a Rakdos show its hard to tell when something is scheduled, if they’re faking an accident for shock value, or someone legitimately got hurt. There was little difference to most Rakdos. There was a duel of flame-throwing elementals, fed all manner of strange minerals to make their flames unusual colors. There was a bit where they launched several explosive thrulls out of cannons as makeshift fireworks, there was a zombie clown that kept “accidentally” cutting his own head off.  All spectacular and visceral. Say what you will, but the Rakdos were excellent showmen. Then came the finale.
 
        “Folks, you’ve all been a most wonderful audience, but I’m afraid too many of our performers have been mutilated to continue” laughter rolled through the audience, “but we do have one final trick up our sleeve; Mungo the Magnificient! Let’s give him a hand folks!” Roaring applause rose from the audience, Zlato included, he had heard the reputation of this particular act. THOOM. The ground shook. THOOM. Again, it was getting closer. THOOM. It sounded like a thundercloud had become trapped in the earth. Suddenly the largest curtains, easily several stories tall, parted as a giant made his way towards the center of the ring. This was Mungo. A well-built giant that must have stood at least fourty feet tall stood in the middle of the ring. He wore simple tattered rags as a loincloth and was adorned with a variety of strange armaments that appeared to have been out of use Izzet piping and machinery, even a helmet with a visor. He brought his arms above his head as if to say ‘ta-da!’ “AYM MAGNIFISHENT!” he slurred. The cheering intensified.
 
        This act was legendary in this district. Mungo would pick up various performers, and sometimes reportedly, audience members; and would juggle them through the air. In and out of flaming rings of razor wire or other hazards. Three rather menacing looking thrulls covered in blades walked towards Mungo’s feet, and he reached down and picked them up, and with a delicate touch unexpected of such a creature, began juggling them in elegant sweeping arcs. Sometimes they would pass near each other midair, and clash their blades against one another, creating a shower of sparks. The audience vocalized their awe.
         “Now folks, I think we can do better than this, don't you?” Zikki queried. “Mungo, lets find out who our lucky ‘volunteers’ are tonight shall we?” “YEPYEPYEP” Several spotlights were lit up from near the ceiling, tracing arcs through the audience unti they came to rest on a well-dressed Azorius woman on the far left side of the stands. She clearly didn’t expect to become part of the show and began to protest. “Oh no, ma’am, we insist.” Mungo shifted all of the thrull to one hand, and with his spare, picked her up and included her in the act. Screams of fear eventually subsided into joy “It’s like I’m flying!” she could be heard screaming.
 
        “Next victim!” More spotlights. This time, they came to rest upon an extravagantly dressed Izzet mage. He was more accepting of his role in the performance. It was most impressive how Mungo managed to go from three things in the air to five with seemingly little effort. “Not bad, Mungo, not bad. But I think you can do better.” Another spotlight, this one eventually came to rest on Zlato. Shock to turned to smugness, “Of course they would pick me” he mused. He was plucked like a fruit and soon he too was flying through the air like a drunken griffin. Zlato had once ridden with a Wojek roc-knight to clench a business deal, and this was so much more exhilarating than even that.
          This continued for about a minute before Zikki chimed in “Folks lets give a round of applause to our volunteers!” More applause. A spotlight shone on the Azorius woman “Sveta here is an Azorius permit taker person thing, I don’t know the terminology. Anywho, she processes our various request forms for merchandise to be transferred from one place or another.” Still more applause. Then Zikki's smile faded into a menacing toothy smirk “Cept last month when she denied a request for a new cannon cuz we had reached the permitted limit of artillery for’a organization despite us not actually using dem as artillery.” Mungo’s hand suddenly jerked on the downswing and rather than being caught, Sveta rolled of the back of his hand and fell to the floor with a sickening thud. The audience gasped. Zlato’s eyes grew wide in horror. “Oh no, Mungo look whatcha did!” “HURRRR?” Mungo glanced down and shifted his weight, stepping on Sveta in the process. KERRUNCH. A scream from the audience. “Bad, Mungo, bad!”
      
         The giant lifted his foot away revealing the sickening mess on the circus floor. As Zlato bobbed up and down, still part of the act, he caught a first-hand glimpse of the scene as it darted in and out of his twisting vision. “D’oh well, the show must go on, right folks?” The audience was mostly silent. Some people murmured to their neighbors, and Zlato was sure he heard at least one child sobbing. The spotlight shifted from the smear on the floor to the Izzet man being juggled, whom Zlato was sure was wearing an expression similar to his own. “Plamen here is a chemister for the Izzet where he comes up wit new neato explosives and stuff. Couple month back he provided us wit’a experimental new propellant ta use for one’o our cannon tricks. I say experimental, cuz dere’s no way dat stuff was tested. Killed 20 o’our crew on our first test run.” Plamen rose in the air, and all three of the juggled thrulls intercepted him in midair and promptly eviscerated him. He let out a guttwrenching scream, and then the tangled mass of blade and man and thrull landed with a wet crunch on the floor. “Oh whatever will we do wit dose thrull. Dey’re so hard ta train!” More screams from the audience and a lump was beginning to form in Zlato’s throat.
           “Finally! We come ta Zlato here.” Zlato was blinded for a moment as the spotlight began to trace his arcs through the air. We was more scared than he had ever been, but could think of nothing to say, nothing to do. This whole experience was too surreal to process. He was going over the whole evening in his head. Had it all been a trick? A ruse to trick him and others that had slighted this troupe into a public spectacle? Every horrid little thing he had ever heard about the Rakdos seem magnified a hundred fold in his mind. “Zlato izza investment banker. Wat dis means iz dat we gives him money, and he gets us stuffs we asks for. After he pockets somes first, right Zlato?”

 
        Zlato stammered, tried to think of something to say, an excuse, an apology, anything, but the words died in his mouth. “No hard feelings, iz just business right?” Zlato was thrown higher than usual as Mungo stretched his arms out to the side. “And iz been a pleasure doin business witcha.” As Zlato fell, Mungo slammed his hands together with the sound of thunder. THWOOM. Zikki straightened his hat and cleared his throat“Thank you all for coming folks! We hope you’ll all consider what exactly it iz you want when you do business with the Rakdos in da future!”
         

Sunday, December 16, 2012

Golgari Unearth

Disclaimer: This article contains custom card designs. If you are a Wizards of the Coast employee you have my full permission to use any designs or ideas within this article without my explicit written consent or prior knowledge, or without giving me any sort of credit. I love this game and I want to help it in any way I can.
 
Picking up where we left off; What if the Golgari had Unearth?
I started a contest to find out, and now I'm writing an article.

Unearth is basically Flashback for creatures as we know, but it offers considerably more versatility because of how many more things you can do with creatures.
Attack, block, sacrifice, equip, trigger, et cetera.

Unearth was pretty groovy the first time around, but I'm convinced that there's a lot more design space for it, especially were it to be bled into a new color.

As far as limited was concerned, Unearth gave you access to varying sizes of Ball Lightning variants; one free beefy swing. Kind of dull design space, but a necessary utility since limited is very much a big deal.

Plus if nothing else, we get an Unearth hydra. Hydras are cool.
 

 Another way to make use of Unearth is to consider that all Unearth creatures have haste by default. To me this would indicate that Unearth creatures with tap abilties would be a neat trick, but we didn't see much of that the first time around, which I consider to be a shame because of all the neat things you can do with that sort of functionality.

We didn't see many tappers the first time around because a lot of the higher level unearthers were built around enter the battlefield or leave the battlefield triggers, and I really can't blame them. The design space is so obvious, and with Magic mechanics, you generally want to go for the obvious designs first, because otherwise you'll have insufferable know-it-alls like me asking the designers "Why didn't you do this totally obvious thing?!"

 

One thing I am surprised never happened was that we never got any cards that gave you a bonus for unearthing them, which is to say that when you Unearthed them you got something you didn't the first time around.

 And finally, we didn't see much of things that were built around Unearth. Oh sure, there were a tad more than usual discard outlets at lower rarities, but nothing that called out Unearth explicitly. I'm surprised we didn't see the token "uncommon red enchantment that deals damage when you do a thing" or just *something* that would incentivize players to build unearth theme decks.
 

Whatever happens, I know that Unearth has enough resonance and design space that they'll definitely bring it back in the future, and I can't wait to see how my predictions pan out then!

What do you think about the possibilities of Unearth or how it would have fared for the Golgari?
Let me know and feel free to join my contest!

Tuesday, December 11, 2012

I don't have any clever wordplay for this; Absorb designs

Disclaimer: This article contains custom card designs. If you are a Wizards of the Coast employee you have my full permission to use any designs or ideas within this article without my explicit written consent or prior knowledge, or without giving me any sort of credit. I love this game and I want to help it in any way I can.
 
Picking up where we left off yesterday; What if Azorius had absorb?
 
I'm not entirely sure, to be honest. I've tried coming up with some designs and it's harder than I would have guessed. I'll give you a hint why; absorb is a lot more powerful than it reads. Every creature with it is effectively X toughness higher than usual 90% of the time, and this leads to costing them higher than the default.
 
Another quality about Absorb that makes it tricky to design for is that there's just not a whole heck of a lot you can do with it design wise.
"Creatures you control can take more damage". Woo, really pushing the boundaries there.
Yes, should they bring back absorb, a lot of it will be as limited workhorses (see how most of the Detain cards were very simple, straight forward effects).
I think there's primarily three tricks to using absorb in unique ways.
1. Absorb triggers (ie; do BLAH for each damage prevented this way)

2. Big damn numbers. This creature is going for a Order of the Stars sort of thing.

3. Giving you, the player, absorb. This can run the gamut from utility effects,

cantrips tacked on to other effects,

Or whatever this thing is.
What do you think can be accomplished with absorb?
Please let me know!
Or better yet, participate in the contest I'm hosting!
http://community.wizards.com/go/thread/view/75842/29532921/Return_to_Ravnica,_returning_mechanics,_part_3_-_Absorb

Monday, December 10, 2012

A Splice of Life


Disclaimer: This article contains custom card designs. If you are a Wizards of the Coast employee you have my full permission to use any designs or ideas within this article without my explicit written consent or prior knowledge, or without giving me any sort of credit. I love this game and I want to help it in any way I can.

Return to Ravnica has been pretty cool so far, I think there is consensus on that. The familiar sights and sounds and smells (yes, smells.). A set can never recapture the essence of what made Ravnica, Ravnica, but I think they're doing a darn good job trying.
The design sensability this time around isn't "Gold matters", its "Ravnica matters".
Many of the designs play off of familiar city tropes, or build off of the identities of the guilds rather than simply being powerful or interesting 2-color gold cards, and I think that RtR is better off for it, plus it helps to distinguish itself from Ravnica classic.

One way they're accomplishing this is to give each Guild an all new mechanic for each Guild. Last time the mechanics were built around color synergies, this time each one is tailor made to that Guild.

While these new mechanics are, scientifically speaking, totes bitching, I saw an interesting opportunity raised in one of Making Magic's mailbag articles. In it, Mark was asked that if each guild received a returning mechanic instead what would it be.
This is the list we're working with:
Azorius-absorb
Orzhov-morbid
Dimir-Morph
Izzet-Splice onto instant
Rakdos-Wither
Golgari-Unearth
Gruul-Frenzy
Boros-Battle Cry
Selesnya-Affinity for Creatures
Simic-Proliferate

Naturally, I took this as a challenge.

I hosted a contest on the Magic forums this week, and I came up with some more designs on my own.

Splice has a lot of opportunities in that it isn't restricted by things such as particular strategy or focus. All you need is an instant.
This lends itself like combat tricks:
Powerful utility effects
 
Limited workhorses
 
Weird "what will you do with me" effects



And poweerful splashy rares


What sort of things would you like to Splice onto Instant?

Sunday, December 2, 2012

Mayael's Army

Have you heard about Commander (colloquially; Elder Dragon Highlander)?

It's a pretty cool format.

You pick a legendary creature, and then you build a deck around that creature. Seems simple enough, but the format has a couple of caveats that help distinguish it from most other preconstructed formats.
1. The decks have 100 cards. Not 100 minimum, not 100 maximum. 100
2. The decks are singleton, meaning no two cards other than basic lands can share a name.
3. All of the cards have to share your general's color identity, which is all of the colors in its casting cost or any color symbols in its textbox.
4. Each player starts with 40 life.

All of these details combine to make Commander a slower, haymaker driven format. A lot of players lock to the format because they only need one card as opposed to the usual four-ofs in most other formats, and the format is slow enough to allow players to reliably cast big splashy spells that are too expensive to be reliable in other formats.

ITS FAAAAAAAAAANTASTIC

I heard about the format shortly after I started playing Magic (around the time Shards of Alara came out), but due to my legendary laziness, I didn't get around to building my own deck until this past summer.

As the article title may clue you in, I chose a personal favorite of mine and one of the first legendary creatures I ever saw; Mayael the Anima.

Something that has endeared me to Mayael is that attacking with creatures is generally less practical in the format that going off with some one hit kill combos, so Mayael tends to be less reliant on pricey format staples than other strategies.

Nonetheless, the format isn't nearly as widespread as say, standard, so a fear of mine is that even with the singleton nature of the format, that playing the same strategy over and over will get old.
So I've started using an interesting deckbuilding exercise I first heard about on Commandercast.
It was in regards to a Zur the Enchanter deck, but the strategy translates well to what I'm doing.
Basically, Zur has a well-earned reputation as a "that guy" deck ("that guy" translating to "you dirty rotten motherf-") so to make things more interesting, the pilot would choose his enchantments at random before each game. He had a pile of assorted enchantments he favored, and he would pick a bunch of them at random and shuffled them into his deck before each game.
Some games he would "go off" and just destroy everyone, others he would play cutesy, inoffensive stuff like Pacifism. There was no way to tell!

So, as you can guess, replace "enchantments with converted mana cost 3 or less" with "creatures with power 5 or greater" and that';s basically what I started doing, and its been a blast so far.

Some times I plop in a limited workhorse like Archangel, other games something oppressive like Iona, Shield of Emeria would come out to play.

If you play EDH and you find yourself getting bored with your deck, I recommend you to try this strategy out!

Saturday, August 25, 2012

Where the Wild Things Are, a review

Among the articles I read religiously are Mark Rosewater's "Making Magic" on Magic: the Gathering's home page, every Monday. As you may have noticed by now, I'm a design junky, so I eat that stuff up. But it's more than just design articles, it's almost like a journal. I seem to recall in one of his articles he made mention of one of the best ways to keep readers is to make them emotionally invested. Not in the column, but in the author. Let the reader know what you're like behind the pen, or in this case, the keyboard. Share your other interests and the like. So I'm going to do just that.

Within the last year, I've rediscovered the Magic that is the public library. Every week or so, I go there and check out a bunch of stuff, devour it, and go back for more. Admittedly, most of what I've been getting have been comics (in no small part because I've been trying to break into the tangled quagmire that are American comics), but sometimes I'll get something else. A research journal on animals, or a movie or some such.

Recently, I rented "Where the Wild Things Are". A movie adapted from the beloved Maurice Sendak book of the same name. The first thing that occured to me is that it was quite impressive that they adapted such a work into a full-length movie. The book was 10 sentences long. The movie is 104 minutes. Whaaaaaaat.

I can't really make a 1:1 comparisson with the book since it's been a very long time since I last read it, and I can't seem to find my own copy, but if memory serves. Kid makes a mess, gets in trouble and sent to his room, gets mad at mom for being a poopyhead, goes to have adventures with monsters, calms down, goes home to warm dinner, happy ending yay.

It's a book that can, and has, been interpreted in a number of ways. The book was somewhat ambiguous, never making it explicit whether or not the boy was imagining or actually want on an adventure. The movie is somewhat similar but greatly expanded. The movie has a very particular vision. That vision seems to be something to the effect of "Change (in particular, growing up) kind of sucks."

A boy named max is coping with things. His sister has moved on to middle school and spends more time with her friends than him, his mom has begun dating again, and always, he's growing up. He takes this as well as most children, which is to say, not as well. Whenever things become too much to bear, he dresses up like a wolf and runs amok.

After a particularly heinous tantrum where he bites his mother while she had a date over, he runs away from home, eventually ending up in the realm of the Wild Things. They seem big and frightening to him at first, being much larger than him and furry monsters besides, and at first they are scary, threatening to eat him, but he quickly spins some yarns about being a great warrior and the monsters make him their king. In particular he befriends Carol, who like him, is prone to 'wild rumpuses'.

At first things seem fine. The monsters are like him, all they want to do is have fun, but as time goes on it becomes apparent that there are issues under the surface; problems, strained relationships, tempers. It becomes a metaphor; Max trying to be a king to his ornery 'people' in much the same way his mother tried to curb his eccentricities, eventually coming terms with the fact that his mother does what she does because she loves him, not because she hates him and is trying to keep him from having fun.

What really struck me about the film is how not particularly child friendly some of the details were. Don't get me wrong! I liked the movie. It had a very distinctive aesthetic to it, the greys and browns of the foliage giving the movie an old world great outdoors look when things were good, and a somber depressed look during heavier scenes, which worked for what the movie was trying to do. It was wonderful seeing all of the characters I recognized from the book given voices, identities, and even names (when before I knew them as 'goat', 'bird', 'redhead', etc.). It wasn't even the scary scenes in the movie (regarding the aforementioned eating of Max and some other stuff I don't want to spoil), but rather some very heavy emotional content.

Basically, some of the monsters are very unhappy. Some of them have problems with each other or themselves and since they're basically children, they aren't entirely sure how to go about fixing them, usually making them worse and straining their relationships further. I can't help but wonder if my five year old self had seen this, what I would have thought, If I would have asked my parents "Why are the monsters so unhappy." I'm just not sure if this qualifies as a children's movie at times.

In the end, I enjoyed it for what it was (though I am easy to please) and I would recommend it to fans of the book, but I will say openly and fully it was not what I expected, or what it was presented as in the commercials. See it for yourself and let me know what you think!

Thursday, August 9, 2012

Hairless Thoctar's game journal: Shadowmoor draft

Hey folks, I'm doing something different tonight.

This is going to be a gameplay journal of sorts. Me vomitting all over the page about a recent gameplay experience. I am to make these whenever I do something interesting playing Magic.

In this case, I drafted Shadowmoor with four other guys at my local game shop.

This is cool to me for a number of reasons.
1. I rarely get to play limited formats that are no longer relevant.
2. This was highly nostalgic for me. I got into Magic just after Shards of Alara was released, so most of my friend's casual decks at the time consisted of janky piles of Shadowmoor/Eventide cards.

I'll spoil the ending of this story by telling you straight up, I didn't do well. I think I may have come in last place. We planned to do Round Robin (each participant plays each other participant once, the winner is the player with the best overall score) and have one player sit out each round because we had odd numbers.
We quit after three rounds because, God only knows why, we didn't play with timers as we might at an more official event. Thus the games went far longer than they needed to, and it got late in a hurry.

Like I said I didn't do so hot. I was highly unfamiliar with the format and its ins and outs. I forced my picks too hard and didn't pick up much removal.

My first pick: Wilt-Leaf Liege.
My second pick: Spectral Procession.
My third pick: Wilf-Leaf Cavaliers.

With picks like those, and play skills like mine, I thought it was a sign. "You must play green-white. NO EXCEPTIONS." So I did just that. I almost exclusively picked cards that were green-white when available, to try to make the most of my fantastic first few picks.

Now shadowmoor is an interesting set. The flexibility of hybrid mana spells allows to more easily than in most settings draft a three color deck. However the color-matters or basic land-matters effects of a lot of card incentivize you to play few colors. Its a nice bit of tension that allows for some interesting archetypes (or at least I suspect as much, I wouldn't know, I'm terrible at Magic :P )

I ended up with a very top-heavy green-white deck.
No three drops. A bunch of four drops. A number of 6 or higher drops. Only two Last Breaths to act as my removal.
Can you tell that I had no idea what I was doing?

I will say though, that despite my craptasticity, I managed to pull of the coolest thing I've done in Magic limited I can recall.

I managed to assemble the following boardstate.
Kithkin Rabble with power greater than six (thanks to my procession).
Mossbridge Troll (a personal favorite than mine).
Pale Wayfarer (which I very nearly cut for having too many high cost creatures).

On my turn, I declare Troll and Rabble as attackers.
In response to my attack tap Rabble (who has vigilance, mind you) and Wayfarer to give Troll +20/+20. In response to that, use my open mana to use Wayfarer's untap ability to give Troll protection from my opponent's most relevant color.

Like a boss.

I did have to attack three times to get it to stick because he had a high life total (damned Last Breaths...) and two colors of creatures, but eventually I did secure a very dynamic victory.

Felt good man.

What's the most dramatic victory you've gotten in limited?