As done last time, I am reviewing a set that has been out for a while to examine how well its fatties compliment my commander of choice; the stunning and talented Mayael of the Anima.
LET'S GET STARTED.
Gluttonous Cyclops + Swarmborn Giant
Goldenhide Ox + Humbler of Mortals
I really like the effects these guys offer, but they both have a particular drawback in both needing a lot of enchantments to be more than one shot effects. There are certainly worse drawbacks to have as there are any number of really good enchantments that I'd happily play in a Mayael deck (Guild Feud, Mayael's Aria, Greater Good, Mirari's Wake, etc) and there's a lot of beefy enchantment creatures from throughout the Theros block that pull double duty of being enchantments for Constellation triggers AND beef for Mayael to hit.
So to play with either of these isn't particularly hard, but will require building with them in mind, which as I have mentioned with other subthemes in other articles, is entirely possible. Also, if we look at Humbler of Mortals in a deck built to take advantage of it, it allows for a redundancy of "your dudes have trample" effects that are attached to creatures alongside of things like Nylea, Roughshod Mentor and Mosstodon; and in a singleton format, redundancy is king.
Quarry Colossus + Spawn of Thraxes
Like the above, these are really interesting creatures that need to be built around to take advantage of them. Unlike the above, I'm not sure it's worth it. In a three color deck, the ability for either of the these creatures to have their effects scale very highly, even in longer games in this format, aren't great. And to build a three-color deck to take the most out of these effects, you're going to have to downplay the other land types, and therefor your ability to reliably use three colors worth of effects. These creatures just aren't good enough to make the cut in a three-color deck.
Cyclops of Eternal Fury
Now this one I'm not quite sure about. Everything having haste is amazing, even more so when it's also a creature so it be a threat and utility. But then you see it has three toughness. Three toughness in the format of mega fatties bigger than all creation. I'd really say that running this guy is a meta call. I'd rather not be playing this if the threat of it dying in combat is such that you always have it on defense, but your meta might be different than mine. The power is there, especially because your creatures are so much cooler than most anyone else's, but it's not for everyone.
Golly. This thing is hecka scary. I love going tall, but when Mayael is able to go wide as well, that's a rare treat. The amount of board presence this creature can make by itself, especially in a dedicated ramp deck (disclaimer: You should absolutely be running Boundless Realms in any green deck) is absurd. Very interesting card with very scary potential. And there's a sweet promo version you can get, so you should totally be aware of this.
Bearer of Heavens
Hnnnnn.... I really want to live the dream with this guy, but I'm not sure Mayael is the way to do it. At least not my Mayael. The best way to make this asymetrical is with Avacyn, but with her this guy is so much harder to kill. But then by having Avacyn out, you need some way of sacrificing this because it will never die from a board wipe or combat. But then you're building in all of these effects to take advantage of a combo.
By all means, combos are ubiquitous in EDH, and green has lots of creature tutoring to make the pieces easier to find, but it's not my particular playstyle. If you are interested however, I might want to invest in a few creatures that can survive the heavens falling in case your combo falls apart mid-sequence. Things like Phytotitan, Vorapede, Twilight Shepherd, Mossbridge Troll, or hiding your things under your own Angel of Serenity. And there are useful spells that can break the symmetry like Boros Charm and Wrap in Vigor that you might like to be aware of.
Happy board wiping!
Praise be the Gods! I feel like this is fulfilling a similar role as Nylea in being a sometimes creature that makes blocking a pain in the butt. But where trample is better against lots of little blockers, Iroas is better against fewer big blockers. Being indestructible and also a 7 power creature at 4 mana is also insane, so i could easily see Iroas slotting up into most any Mayael build.
What has Journey into Nyx done for your Mayael deck?