Hello folks, I-
Hey, wait.
Come back! Here me out, I know what you're all thinking "Trostani's Judgement is limited bulk."
But what if it weren't.
Lets look at what it does: For 6 mana you get to exile a creature, the most effective way of making something dead, and as a bonus, you might get a bonus.
Let's look at it the other way around.
Creatures that enter the battlefield and do a thing are good yeah? They're a fixture of Magic these days. What's better than a creature that gets rid of one of theirs? What if it was a 5/5 that exiles one of their creatures?
Seems fair for 6 mana.
Let's break this sucker in half.
Six mana is expensive. Especially for a card that needs a good sequence of plays to work properly. We're going to need some dorks.
4 Arbor Elf
4 Avacyn's Pilgrim
This deck is going to be white, naturally. But it also wants to be green. the promise of 5/5s is the only thing that makes Judgement even remotely worth looking at. These both tap for either color.
We also need to consider the biggest tokens available in standard.
At any reasonable rate, those are the 5/5 wurms pumped out by Advent of the Wurm and Armada Wurm.
4 Advent of the Wurm
2 Armada Wurm
Advent is a given, especially if we can power it out on t3. Our 6 drop spot is choked because of Judgement, so I probably don't want to run the full 4 Armadas. I figure a 2/2 split between the two effects, maybe some of either in the board.
If we can't have 5/5s, what's the next best thing?
The next biggest tokens in these colors I can see that look even remotely appealing are the Angelic Accord tokens. I love that card. It's just itching for someone to break it in half, but it wants a bunch of life gain to make it work, and I'm not sure this deck needs to be any jankier to accomodate.
Next biggest tokens are the 3/3s. Lots of ways to make those; Garruk, Thragtusk, Call of the Conclave. Seems simple enough.
I figure this deck can use some rounding out, so here's what I think I'd run
4 Temple Garden
4 Sunpetal Grove
4 Grove of the Guardian
7 Forest
5 Plains
4 Arbor Elf
4 Avacyn's Pilgrim
4 Call of the Conclave
4 Farseek
4 Oblivion Ring
3 Centaur Healer
1 Growing Ranks
4 Advent of the Wurm
2 Garruk, Primal Hunter
2 Thragtusk
2 Armada Wurm
2 Trostani's Judgement
Grove gives us something even bigger to populate.
Farseek combined with the dorks gives us a resounding 12 things that enable a t3 advent.
I don't know how good this deck is (not very, in all likelihood), but that doesn't matter because WURM TOKENS.
Let me know what you think.
Showing posts with label microbrews. Show all posts
Showing posts with label microbrews. Show all posts
Sunday, July 28, 2013
Thursday, July 18, 2013
Microbrews; Young Pyromancer Aristocrats
Evening folks.
I don't write enough. And when I do, it tends to be on the spot. This stuff that you're reading right now? Wrote it in one pass. No editing. Eyep.
That's not doing the webspace my blog occupies any favors, so I figured I should try to do something to encourage more frequent updates.
Why not dinky little home brews?
YES! In what I hope to become a regular occurrence, I'm going to latch onto a card in standard (because the smaller card pool keeps me from dying from choice paralysis) and build a working deck around it.
This week's lucky winner; Young Pyromancer.
There's a lot I like about this card. It's effect is very straight forward, but can push you into any number of avenues of play. Aggressive burn deck? Tokens matter? Some weird combo deck thing?
THE SKY'S THE LIMIT.
Plus look at that art.
Look at that smarmy little twit. He's got such an obnoxiously punchable face.
Makes me angry just looking at it.
So think of what it will do to the other guy!
My first thought with this guy was very straight forward; lots of burn spells. Meh. Boring.
It did occur to me that if you cast Krenko's Command, you would get three tokens out of the deal.
Same deal with Gather the Townsfolk.
Same with Lingering Souls.
Hmmm....
And that's where this came from;
Young Pyromancer makes tokens when you cast an instant or sorcery. So do most of the instants and sorceries in the deck. From there, there's lots of things you can do.
Blood Artist them to death with sac outlets. Dome them repeatedly with your hard to block aristocrats. Make your dudes enormous off of Intangible Virtues.
My main concern is the manabase.
I don't write enough. And when I do, it tends to be on the spot. This stuff that you're reading right now? Wrote it in one pass. No editing. Eyep.
That's not doing the webspace my blog occupies any favors, so I figured I should try to do something to encourage more frequent updates.
Why not dinky little home brews?
YES! In what I hope to become a regular occurrence, I'm going to latch onto a card in standard (because the smaller card pool keeps me from dying from choice paralysis) and build a working deck around it.
This week's lucky winner; Young Pyromancer.
There's a lot I like about this card. It's effect is very straight forward, but can push you into any number of avenues of play. Aggressive burn deck? Tokens matter? Some weird combo deck thing?
THE SKY'S THE LIMIT.
Plus look at that art.
Look at that smarmy little twit. He's got such an obnoxiously punchable face.
Makes me angry just looking at it.
So think of what it will do to the other guy!
My first thought with this guy was very straight forward; lots of burn spells. Meh. Boring.
It did occur to me that if you cast Krenko's Command, you would get three tokens out of the deal.
Same deal with Gather the Townsfolk.
Same with Lingering Souls.
Hmmm....
And that's where this came from;
USE ALL THE TOKENS.
Young Pyromancer makes tokens when you cast an instant or sorcery. So do most of the instants and sorceries in the deck. From there, there's lots of things you can do.
Blood Artist them to death with sac outlets. Dome them repeatedly with your hard to block aristocrats. Make your dudes enormous off of Intangible Virtues.
My main concern is the manabase.
24 lands
I've not actually figured this out yet because I haven't actually built or tested it yet. Stream of consciousness, yo. But I figure that it works something akin to counting the mana symbols when you build your limited deck (I was taught to, when building sealed or draft decks and figuring out the mana base, count up the number of colored mana symbols in your card's mana costs and have a similar ratio of those colored basic lands).
So, that's my first Microbrews.
Love to hear your thoughts on the deck and the article idea.
Thanks for reading!
I've not actually figured this out yet because I haven't actually built or tested it yet. Stream of consciousness, yo. But I figure that it works something akin to counting the mana symbols when you build your limited deck (I was taught to, when building sealed or draft decks and figuring out the mana base, count up the number of colored mana symbols in your card's mana costs and have a similar ratio of those colored basic lands).
So, that's my first Microbrews.
Love to hear your thoughts on the deck and the article idea.
Thanks for reading!
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